Your search returned 5 results.

1.
Beginning C++ through game programming/ Michael Dawson.

by Dawson, Michael.

Edition: 4th ed. Material type: Text Text Publisher: Australia: Cengage Learning, c2015Availability: Items available for loan: KCPLibraryCall number: GC 794.81526 D272 2015 (1).

2.
Beginning math concepts for game developers/ John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: Text Text Publisher: Boston, MA: Thomson Course Technology, c2007Availability: Items available for loan: KCPLibraryCall number: GC 794.81526 F648 2007 (1).

3.
Ruby programming/ Jerry Lee Ford.

by Ford, Jerry Lee.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Andover: Cengage Learning Asia, ©2014Availability: Items available for loan: KCPLibraryCall number: GC 005.133 F699 2014 (3).

4.
Professional windows ® phone 7 game development: creating game using XNA game studio 4/ Chris G. Williams, George W. Clingerman.

by Clingerman, George W.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Indianapolis, IN: Wiley Publishing, c2011Availability: Items available for loan: KCPLibraryCall number: GC 794.81526 W721 2011 (1).

5.
Situational game design/ Brian Upton.

by Upton, Brian.

Material type: Text Text; Format: print ; Literary form: Not fiction Availability: Items available for loan: KCPLibraryCall number: GC 794.81536 U71 2018 (1).

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