Best-ever games for youth ministry/ Les Christie. –

By: Christie, Les
Material type: TextTextPublisher: Makati: City: CSM, c2013Description: 143 p.: ill.; 24 cmISBN: 480652317153-3Subject(s): GamesDDC classification: GC 793 C555 2013 Summary: Best-ever games for youth ministry Contents: A brief history of games -- A few philosophical thoughts on games -- A theology of fun and games -- Games (in Alphabetical order) -- Worst games ever.
Tags from this library: No tags from this library for this title.
    Average rating: 0.0 (0 votes)
Item type Home library Call number Copy number Status Date due Barcode
Book Book King's College of the Philippines Library-High School
GC 793 C555 2013 (Browse shelf) 1 Available HS-1522
Browsing King's College of the Philippines Library-High School shelves Close shelf browser
GC 780.7 Su939 2015 Understanding the fundamentals of music/ GC 780.7 Su939 2015 Understanding the fundamentals of music/ GC 787.87 P562 2016 Guitar for dummies/ GC 793 C555 2013 Best-ever games for youth ministry/ GC 793.307 H313 2016 Beginning musical theatre dance/ GC 793.73 J83 2000 Brain teasers in mathematics: (100 puzzles with solutions)/ GC 793.73 M849 2018 Brain Teasers/

Includes index.

Best-ever games for youth ministry

Contents:
A brief history of games -- A few philosophical thoughts on games -- A theology of fun and games -- Games (in Alphabetical order) -- Worst games ever.

There are no comments on this title.

to post a comment.

KCP LIBRARY

Mission

The KCP Library provides quality resources and innovative services
that sustain and encourage the academic endeavors of the institution.

Objectives

1. Provide conducive learning environment to diverse users;

2. Assist users in locating and using information resources effectively and efficiently;

3. Acquire and update all library resources that support the academic endeavors of the institutions;

4. Collaborate with other institutions as a cost-effective means of expanding the resources and services;

5. Upgrade physical and technological infrastructure to enhance quality library services; and

6. Build varoius forms of learning resources to cater the current needs of its generation.